When you first start the game, you lay the foundation for how you want your character to play out during the rest of your campaign in Mount and Blade II: Bannerlord. These are not the end-all, be-all choices, but it makes it easier for them to learn certain skills earlier, rather than needing to exceedingly focus on them while you play. Some skills are better than others, and you may want to consider these options before committing to them at the start.
- Apr 24, 2020 match the changes they made to minimum skill levels back in 1.1.0. Either way, my mod now behaves the same, the hero gets more points (but minimum 2 in each attribute). Minimal level 1 state - all heroes need 120 skillpoints in order to not be broken, so the reset will set all skills to 7, then randomly pick 6 skills to decrease by 1, bringing.
- Mar 30, 2020 Mount & Blade II: Bannerlord – Skills, perks, and leveling guide. Again, we’ll have to go back to our character creation guide since it already explains the basics when it comes to Mount.
- Mount & Blade: Warband, the stand alone expansion to the action RPG Mount & Blade, has gained some serious attention from players since its launch. And, the game is showing no signs of slowing down. If you are new to Mount & Blade: Warband and want to improve your skills, check out the ten tips provided below. Recruit Lords.
- Jul 28, 2020 Mount & Blade 2: Bannerlord cheats are a great way to customize Taleworlds' RPG. Bannerlord's cheats and console commands are easy to use, too, once you've made a quick edit to a single.
Polearm
Mount And Blade Warband Reset Skills. Luckily, there is a fix for those blocky, dirty textures. The definitive Mount and Blade graphics mod is. GE 2.5 overhauls many of the default textures and increases their resolution. The result is a fantastic increase in overall graphical quality, so much so that many larger mods have used GE 2.5 as a.
Of the melee weapon choices, the polearm skill is among one of your better options. You can efficiently use it on horseback to dive into enemies and deal immense amounts of damage, especially if you master the couch lance technique in the game. It’s a decent enough melee weapon when fighting off horseback, giving you plenty of distance during a close-quarters encounter. If you don’t choose to go with polearms, you do need to pick one-handed or two-handed because melee combat is almost expected in Bannerlord.
Riding
It’s best to come to terms that your character will have a horse for a majority of the game. It makes traveling to different locations much quicker, it gives you an exceptional advantage in most combat situations, and it can mean the difference between winning a battle or losing it. If your character has decent enough riding ability, you can reliably choose better horses for your main character, and provide decent ones for the rest of your soldiers.
Bow
Long-distance fighting is also another essential technique to use in the game. The bow provides the most versatile combat choices and is something you should try to have your character learn early-on to weaken enemies before they get too close. If you’re good enough, you might be able to take out a foe or two before they get too close, lowering the morale of the opposing army and making it easier for your troops to rout your opponent.
Tactics
Leading armies and commanding troops is a common practice in Bannerlord. Because of this, you want your character to become familiar with tactics, giving them an advantage over other armies and making it easier to reasonably command troops, providing them an excellent direction to win a fight. The better tactics your character has, the fewer battles you manually have to participate in, making it easier and faster to progress through the game, rather than always needing to babysit your troops for every fight.
Leadership
Much like tactics, you want your character to have a decent level of leadership because you are expected to lead troops and maintain an army during the game. Sometimes, your forces don’t always win a battle, or they are going to be marching on a long expedition. If your character doesn’t have great leadership, some of your troops will start to feel it, and they don’t gain as much experience, meaning you won’t be able to promote them as quickly for stronger armies. You want to maintain a higher leadership, especially later in the game, when you have more massive armies to manage.
Steward
When you find your character has an estate of their own, you want to make sure you can reasonably manage it. The steward skill makes this process significantly easier, and you can expect the costs to lower. The more efficient your character is at maintaining an estate, the better they can take care of their citizens, their troops, and manage the establishment.
The Developer Mod tool turns on hundreds of cheat codes in Mount & Blade 2: Bannerlord. With over 400+ commands this game gives you possibilities to break all the boundaries. Below is the list of all Developer console commands, thanks to PCGamer.com for pulling out such a massive list. In this guide you can find list of all Developer Consoles command for the game. To use them you will have to download Developer Mod tool from Nexus Mod for Mount & Blade 2: Bannerlord. Click the link to more about the mod tool, and for the console command check the full list below. I had tried my best to arrange them to make it simpler to understand.
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Bannerlord All Working Console Commands
The console commands are sorted into different categories, for example cheat commands for Campaign, Atmosphere, Game Settings, Crafting, etc. To use them press Ctrl + ~ key to launch the Developers console and type the exact text.
Gold, Money, Focus, Horse, etc Cheats:
- campaign.add_gold_to_all_heroes
- campaign.add_gold_to_hero
- campaign.give_money_to_main_party
- campaign.add_companion
- campaign.add_focus_points_to_hero
- campaign.add_horse
- campaign.add_influence
- campaign.add_morale_to_party
Campaign Cheats:
- campaign.activate_all_policies_for_player_kingdom
- campaign.add_attribute_points_to_hero
- campaign.add_building_level
- campaign.add_caravan_to_hero
- campaign.add_prisoner
- campaign.add_progress_to_current_building
- campaign.add_random_hero_to_party
- campaign.add_random_prisoner_hero
- campaign.add_renown_to_clan
- campaign.add_sample_children_to_main_character
- campaign.add_skill_xp_to_hero
- campaign.adopt_hero
- campaign.ai_attack_party
- campaign.ai_defend_settlement
- campaign.ai_goto_settlement
- campaign.ai_raid_village
- campaign.ai_siege_settlement
- campaign.boost_cohesion_of_all_armies
- campaign.boost_cohesion_of_army
- campaign.burn_village
- campaign.calculate_distance_from_main_party
- campaign.call_faction_heroes_to_settlement
- campaign.cancel_active_quest
- campaign.change_clan_leader
- campaign.change_current_building
- campaign.change_faction_relation
- campaign.change_hero_relation
- campaign.change_main_hero_age
- campaign.check_camp_locations
- campaign.check_village_bandit
- campaign.clear_settlement_defense
- campaign.complete_active_quest
- campaign.conceive_child
- campaign.control_party_ai_by_cheats
- campaign.create_faction_army
- campaign.create_perk_main_hero
- campaign.create_player_kingdom
- campaign.declare_peace
- campaign.declare_war
- campaign.destroy_clan
- campaign.destroy_kindgom
- campaign.destroy_party
- campaign.difficulty
- campaign.election_chooser_cheat
- campaign.election_supporter_cheat
- campaign.enable_party_count
- campaign.expel_clan_from_kindgom
- campaign.fill_party
- campaign.fill_party_alt_solution_test
- campaign.fill_party_tableau_test
- campaign.find_alley_owners_with_more_than_one_alley
- campaign.find_hero
- campaign.find_issue
- campaign.find_mobile_party
- campaign.find_settlement
- campaign.free_player_through_barter
- campaign.get_character_id_from_character_code
- campaign.get_conversations_tags
- campaign.get_criminal_ratings
- campaign.get_game_progress
- campaign.get_heroes_at_age
- campaign.get_infested_hideout
- campaign.get_invalid_family_members
- campaign.get_lords_inside_settlement
- campaign.get_main_party_position
- campaign.get_settlement_common_area_states
- campaign.get_stance_between_factions
- campaign.give_settlement_to_player
- campaign.give_troops
- campaign.give_troops_xp
- campaign.give_workshop_to_player
- campaign.give_xp_to_main_party
- campaign.go_to_settlement
- campaign.grow_player_babies_to_child
- campaign.grow_player_children_to_teen
- campaign.grow_player_teen_to_adult
- campaign.heal_main_party
- campaign.hide_hideouts
- campaign.is_hero_suitable_for_marriage_with_player
- campaign.join_kingdom
- campaign.kill_capturer_party
- campaign.kill_hero
- campaign.lead_your_faction
- campaign.leave_faction
- campaign.leave_faction_by_rebellion
- campaign.list_active_quests
- campaign.list_all
- campaign.list_children_heroes_suitable_for_marriage
- campaign.list_heroes_suitable_for_marriage
- campaign.list_heroes_without_party
- campaign.list_home_settlement_of_player
- campaign.list_player_traits
- campaign.list_tournaments
- campaign.list_trade_rumors
- campaign.make_hero_fugitive
- campaign.make_hero_wounded
- campaign.make_main_hero_ill
- campaign.make_peace_with_every_faction
- campaign.marry_player_with_hero
- campaign.move_camera_between_fights
- campaign.move_camera_between_fights_automatically
- campaign.move_time_forward
- campaign.multiply_campaign_speed
- campaign.normalize_hideouts
- campaign.open_town_mission_spawn_at_workshop
- campaign.print_all_issues
- campaign.print_issue_statistics
- campaign.print_issues
- campaign.print_party_count_statistics
- campaign.print_party_prisoners
- campaign.print_player_progress
- campaign.print_projects_in_settlement
- campaign.print_settlement_goods
- campaign.print_workshop_info
- campaign.print_workshops_in_settlement
- campaign.rebellion_enabled
- campaign.refresh_icon
- campaign.refresh_parties
- campaign.remove_tracked_object
- campaign.reset_player_skills_level_and_perks
- campaign.reset_tracker
- campaign.set_all_skills_main_hero
- campaign.set_army_notifications
- campaign.set_banner_editor_is_enabled
- campaign.set_criminal_rating
- campaign.set_desertion_enabled
- campaign.set_face_gen_is_enabled
- campaign.set_hero_age
- campaign.set_intensity
- campaign.set_kingdom_notifications
- campaign.set_main_hero_age
- campaign.set_main_hero_stats_to_mid_game
- campaign.set_main_party_attackable
- campaign.set_midgame_archetype
- campaign.set_mood
- campaign.set_parties_visible
- campaign.set_player_reputation_trait
- campaign.set_player_siege_as_sally_out
- campaign.set_quest_debug_mode
- campaign.set_skill_companion
- campaign.set_skill_main_hero
- campaign.set_skills_of_hero
- campaign.set_town_test_scene
- campaign.set_village_test_scene
- campaign.show_character_feats
- campaign.show_current_location_heroes
- campaign.show_direction_of_player_around_settlement
- campaign.show_direction_of_settlement_around_main_party
- campaign.show_hideouts
- campaign.show_party_morale_detail
- campaign.show_party_size_limit_detail
- campaign.show_possible_battle_scenes
- campaign.show_prisoners
- campaign.start_barter_with_hero
- campaign.start_barter_with_lucon
- campaign.start_conversation
- campaign.start_election_to_change_policy
- campaign.start_election_to_declare_war
- campaign.start_election_to_make_peace
- campaign.start_king_selection_decision
- campaign.start_player_vs_world_truce
- campaign.start_player_vs_world_war
- campaign.start_rebellion_in_settlement
- campaign.start_test_conversation_mission
- campaign.start_tournament
- campaign.start_world_war
- campaign.take_hero_prisoner
- campaign.teleport_hero_to_settlement
- campaign.throw_prisoner_to_settlement
- campaign.toggle_add_castles_to_villages_cheat
- campaign.track_object
- campaign.use_test_scenes
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Crafting Cheats:
- crafting.disable_contour
- crafting.dismantle_all
- crafting.give_random_weapons
- crafting.list_mats
- crafting.unlock_all_parts
- campaign.give_all_crafting_materials_to_main_party
- campaign.give_item_to_main_party
- campaign.set_crafting_is_enabled
![Mount Mount](/uploads/1/2/6/5/126550534/666541796.jpg)
Logs:
- Log.Campaign.hide_log
- Log.Campaign.show_log
- Log.Campaign.show_unfiltered_logs
- Log.Campaign.start_capturing
- Log.Campaign.stop_capturing
Mission Details:
- Mission_Highlights.AddHighlight
- Mission_Highlights.Initialize
- Mission_Highlights.OpenGroup
- Mission_Highlights.OpenSummary
- Mission_Highlights.RemoveHighlight
- Mission_Highlights.SaveVideo
Agent Commands:
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- agent.change_action_set
- agent.delete_agent
- agent.equip_clear
- agent.fade_in
- agent.fade_out
- agent.goto
- agent.main_agent_play_action_at_channel
- agent.main_mount_play_action_at_channel
Tweak AI Settings:
- ai.debug_enable_cs
- ai.driven_property
- ai.formation_debug
- ai.formation_speed_adjustment_enabled
- ai.help_show_chars
- ai.help_show_items
- ai.help_spawn
- ai.set_health
- ai.set_health_help
- ai.show_chars
- ai.show_items
- ai.spawn
![Mount and blade skill guide Mount and blade skill guide](/uploads/1/2/6/5/126550534/147300931.jpg)
Atmosphere Settings:
- atmosphere.current
- atmosphere.list
- atmosphere.reset
- atmosphere.set_by_index
- atmosphere.set_by_name
Character Customization Commands:
- facegen.dress_player
- facegen.referesh_character_as_kid
- facegen.show_debug
- facegen.undress_player
- profiler.generate_performance_report
- profiler.start_task_profilinf
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Resources Command:
- items.export_nav_mesh_face_marks
- items.find_and_clear_unused_resources
- items.find_meshes_without_lods
- items.print_all_items_with_generated_lod
- items.print_all_items_without_generated_lod
- items.print_all_items_without_lod
- items.print_faulty_materials
- items.take_ss_from_top
- resource.add_default_levels_to_prefab_file
- resource.add_new_water_prefab
- resource.clear_gpu_morph_textures
- resource.export_meta_mesh_as_obj
- resource.save_prefab_files
- resource.set_visibility_distance_to_meshes_without_lods
- resource.shader.clear_shader_cache
- resource.shader.compile_shader_combinations
- resource.shader.compile_terrain_shaders
- resource.shader.compile_terrain_shaders_of_scene
- resource.shader.create_compressed_shader_cache
- resource.shader.generate_shaders
- resource.shader.recompile_single_shader
- resource.shader.save_shader_combinations
- resource.shader.save_shader_identifiers
Mission Commands:
- mission.AddDebugTeleporter
- mission.AddObjectDestroyer
- mission.begin_camera_fade_in
- mission.begin_camera_fade_out
- mission.begin_camera_fade_out_and_in
- mission.disable_fall_avoid
- mission.draw_formation_arrangement_debug_lines
- mission.draw_formation_order_debug_spheres
- mission.draw_point_of_interest_directions
- mission.draw_siege_origin_positions
- mission.enable_debug_window
- mission.enable_fall_damage_warnings
- mission.equipment_debug
- mission.fix_camera_toggle
- mission.flee_enemies
- mission.killAgent
- mission.list_agent_ids
- mission.retreat_side
- mission.set_battering_ram_speed
- mission.set_camera_position
- mission.set_deployment_visualization_selector
- mission.set_facial_anim_to_agent
- mission.set_shift_camera_speed
- mission.set_siege_tower_speed
- mission.toggleDisableDying
- mission_cpp.fast_forward_mission
- mission_cpp.kill_agent
- mission_cpp.kill_all_agents_excluding_this
Story Mode Commands:
- storymode.activate_conspiracy_quest
- storymode.advance_to_kingdom_quests
- storymode.complete_banner_investigation
- storymode.destroy_all_anti_imperial_kingdoms_except_player_kingdom
- storymode.reinforfce_kingdom
- storymode.skip_character_creation
- storymode.skip_first_phase
- storymode.skip_intro
- storymode.skip_tutorial_quests
- storymode.weaken_kingdom
- test_mission.change_faction_armor_color
Game Config or Settings Commands:
- config.antialiasing_technique
- config.brightness
- config.brightness_calibrated
- config.brightness_max
- config.brightness_min
- config.character_detail
- config.cheat_mode
- config.control_mouse_movement_accumulation_decay_speed
- config.control_mouse_movement_max_accumulation
- config.control_mouse_movement_y_scale
- config.decal_quality
- config.disable_sound
- config.display_height
- config.display_mode
- config.display_referesh_rate
- config.display_width
- config.dynamic_resolution_fps_target
- config.enable_cloth_simulation
- config.enable_dynamic_resolution_scale
- config.enable_flora_sway
- config.environment_detail
- config.first_time
- config.foliage_quality
- config.force_vsync
- config.gamma
- config.graphics_adapter
- config.invert_mouse
- config.lighting_quality
- config.master_volume
- config.max_framerate
- config.max_simultaneous_sound_event_count
- config.mouse_sensitivity_coefficient
- config.music_volume
- config.number_of_ragdolls
- config.particle_detail
- config.particle_quality
- config.postfx_bloom
- config.postfx_chromatic_aberration
- config.postfx_dof
- config.postfx_grain
- config.postfx_hexagon_vignette
- config.postfx_lens_flares
- config.postfx_motion_blur
- config.postfx_ssr
- config.postfx_sssss
- config.postfx_streaks
- config.postfx_sunshafts
- config.postfx_vignette
- config.resolution_scale
- config.safely_exited
- config.save_window_positions
- config.selected_monitor
- config.shader_quality
- config.shadowmap_filtering
- config.shadowmap_resolution
- config.shadowmap_type
- config.sharpen_amount
- config.show_framerate
- config.sound_device
- config.sound_output
- config.sound_volume
- config.terrain_quality
- config.tesselation
- config.texture_budget
- config.texture_filtering
- config.texture_quality
- config.water_quality
- config.weapon_trail_amount
- game.reload_animations
- game.reload_managed_core_params
- game.reload_native_params
- game.siege_test
- gfx.set_quality
- global.illumination
- granite.clear_cache
- granite.generate_xml
- granite.pause
- rgl_module_ini_options.always_check_modifications
- rgl_module_ini_options.check_colormap_flags
- rgl_module_ini_options.detailed_sound_log
- rgl_module_ini_options.disable_async_physics
- rgl_module_ini_options.disable_async_predraw
- rgl_module_ini_options.disable_async_render_jobs
- rgl_module_ini_options.disable_camera_precision_offset
- rgl_module_ini_options.disable_data_parallelization
- rgl_module_ini_options.disable_dynamic_instancing
- rgl_module_ini_options.disable_gui_messages
- rgl_module_ini_options.disable_oros
- rgl_module_ini_options.disable_shadow_occlusion_pass
- rgl_module_ini_options.disable_tableau_cache
- rgl_module_ini_options.do_sound_one_shot_events
- rgl_module_ini_options.enable_deterministic_mode
- rgl_module_ini_options.enable_occluder_depth_prepass
- rgl_module_ini_options.high_quality_screenshot_height
- rgl_module_ini_options.high_quality_screenshot_width
- rgl_module_ini_options.limited_framerate
- rgl_module_ini_options.log_failed_weapon_collision_sound_events
- rgl_module_ini_options.log_level
- rgl_module_ini_options.prt_edit_data_folder
- rgl_module_ini_options.record_missions
- rgl_module_ini_options.screenshot_format
- rgl_module_ini_options.screenshot_mod
- rgl_module_ini_options.show_scene_terrain_layer_errors
- rgl_module_ini_options.supports_postfx_chromatic_aberration
- rgl_module_ini_options.supports_postfx_hexagon_vignette
- rgl_module_ini_options.supports_postfx_lens_flares
- rgl_module_ini_options.supports_postfx_streaks
- rgl_module_ini_options.supports_postfx_vignette
- rgl_module_ini_options.use_depth_flipping
- rgl_module_ini_options.use_physics_engine
- rgl_module_ini_options.use_texture_tags
- siege_test.set_level
- siege_test.set_scene
- siege_test.set_wallhp
- sound.enable_wav_output
- sound.reload_sounds
- spitems.reload.xml
Online Commands:
- mp_client.list_agent_infos
- mp_host.help
- mp_host.kick_player
Replay Commands:
Mount And Blade 2 Bannerlord Reset Skill Points
- replay.invisible_agents
- replay.read_current_replay
- replay.seek_frame
- replay.tick_replay
- replay.write_current_replay
Miscellaneous Commands:
- chatlog.can_focus_while_in_mission
- chatlog.clear
- cloth.reset_meshes
- console.clear
- eventmanager.print_registered_events_and_types
- help
- ui.test_random_admin_message
- ui.toggle_ui
Mount And Blade Bannerlord Reset Skills
Debug Commands:
- debug.clear_permanent_debug_render_meshes
- debug.mission_spawnpoint_count_and_mesh_checker_ui
- debug.print_materials_with_name
- debug.print_meshes_with_name
- debug.print_meta_meshes_without_lods
- debug.print_textures_with_name
- debug.reset_ignored_asserts
- localization.check_for_erros
- memory.stats
- show_memory
Mount And Blade Reset Skills Chart
All are working command in Mount & Blade 2: Bannerlord, if there is any issue or error then it can be related to the Mod. You will have to visit the mod site for troubleshooting.